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Using XAML on Monogame for WinRT (Part 1)

Introduction

Since I am planning to develop games for WinRT, I found out that the MonoGame is the most suitable framework for people like me who has experience with developing games with XNA framework.

Although Windows Phone 7 offers to integrate Silverlight components with XNA, WinRT architecture is completely different from the previous framework. XNA games are not allowed to upload and showcase to new appstore because of the new terms and condition requirements and there's no way to integrate new Metro UI with XNA either.

MonoGame solves this problem by creating XNA framework like wrapper over SharpDX which is the best and fastest DirectX wrapper available on current opensource projects.  However MonoGame offers XNA looks alike framework, the best solution would be combining Metro UI with MonoGame framework.

Here is the tutorial of how to integrate MetroUI with MonoGame framework.
Thanks to Petrroll on MonoGame forum for the sample code of MonoGame with XAML.

If you haven't downloaded the latest library for MonoGame for WinRT, please download here.

Step 01

Create a new Blank Project using Metro Style application. I am using Visual Studio 2012 with Windows 8 Release Preview Version.



Step 02

Add the downloaded MonoGame library to the references. If you haven't downloaded the latest library for MonoGame for WinRT, please download here.

Continue to the next section by clicking here for the actual source code.



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