Installing XNA Game Studios 4.0 on WinRT/ Windows 8
Microsoft is going to release it's newest windows codenamed WinRT in this October. There are already many developers who are using WinRT environment to further develop their software and applications in Metro Style App. There are rumors that XNA game studio will be dead as the new WinRT comes out.
XNA games for windows will still work but Microsoft claims that they will be launching a new windows apps store and the guidelines are quite restricted. They won't allow to put non-Metro style apps on their app store and they are planning to heavily promote the Metro-Style apps which looks the same on all three platforms Windows Phone 8, Surface tablet and desktop/laptop PCs.
The biggest problem is that Windows Phone 7 development kit and XNA game studio is not compatible to install on WinRT version. This is a serious problem is you’re developing games using monogame in metro style app to be able to put in the new Windows App store. Monogame haven’t offered to use the images and graphics directly compile as the contents in the run like XNA did.
But Monogame can read the precompile assets to be able to load show in the WinRT screen and so that the only work out is to install XNA Game Studio or Windows Phone 7 SDK so that you can compile your assets using the previous XNA game studio and use them in the Monogame WinRT project.
Step 01
Install Visual Studio 2010 in the WinRT Environment. Visual Studio 2010 installation in WinRT environment is not a problem and you should be able to install it easily.Step 02
Before installing Windows Phone 7 SDK or XNA Game Studio 4.0, download and install the Microsoft live gaming for windows client. You can download the installer from the below download link.
http://download.gfwl.xboxlive.com/content/gfwl-public/redists/production/gfwlivesetup.exe
Step 03
After successfully installed the client then install WP7 SDK or XNA Game Studio.
Now if you're developing games using Monogame, you might as well check out of building assets for Monogame using XNA Game Studios in the next section.
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