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Showing posts from February, 2020

Porting Unitys' default render pipeline to URP/LWRP

1 - First install Universal Rendering Pipeline package from Windows->PackageManager 2 - Create a new universal render pipeline asset       Right click on project windows and then Create->Rendering->Universal Render Pipeline ->      Pipeline Asset 3 - Add the created asset to graphics settings Edit->Project Settings > Graphics and also in the quality windows to your chosen quality 4 - Upgrade Scene shaders Edit > Rendering Pipeline > Universal Pipeline > Upgrade Project Materials 5 - Now use incremental GC to get even better performance from Edit > Project Settings > Player > Use incremental GC Now your project is URP Ready and getting better performance magically!

Integrating apple id signin with Unity

1 - Download Unity apple id sign in package 2 - Build the sample project file to XCode 3 - Add Authentication services frameworking inside UnityFramework->General->Framework&Libraries 4 - Mark as optional for the new services in UnityFramework->BuildPhases->LinkBinaryWithLibraries 5 - Add capability from Unity-iPhone -> Signing&Capabilities -> Add -> Sign in with Apple Build the app and now completed!