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Showing posts from June, 2013

Useful simple maths collection for games development

Here, I've collected the useful mathematics calculation to be used in everyday game development. Keep me posted if you have other useful daily mathematics calculate useful in game. Calculating percentage from current and maximum value float percent =(current / maximum) * 100.0f Calculating value from the current and percentage float value = (current * percentage) / 100.0f Calculating Row And Columns in 2D array /// Get the row number of the grid cell in a given index public int GetRowFromIndex(int index, int numRows) { int row = Mathf.FloorToInt((float)index / (float)numColumns); return row; } /// Get the column number of the grid cell in a given index public int GetColumnFromIndex(int index, int numColumns) { int col = index % numColumns; return col; } /// Get the index from the given row and column public int GetIndexFromRowCol(int curRow, int curCol, int numRows, int numColum

Mobile Game publisher list

Everytime I finished writing game with my team, I always confuse of how to publish the game and get profits from these games. Some people thinks working with publishers can  get more downloads as the developers don't have to worry about promoting and doing marketing of their games. On the other hands, working with publishers distract you from concentrating on the next project as you will have to integrate what they ask and sometimes it's very time consuming. Here is the list of mobile game publishers that I've found so far but honestly, I still don't know whether it's good or bad while working with publishers. Please feel free to add comment or give advice if anyone knows good publishers currently out there. Mobile Game Publishers http://www.chillingo.com/ http://www.bigfishgames.com/ http://www.miniclip.com/games/en/ http://www.letanginc.com/ http://www.nuoxygen.com/ http://www.ayopagames.com http://www.ngmoco.com/ http://nativex.com/# http://www