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Showing posts from 2017

Testing IAP for Google play from Myanmar

Sign and build the unity game for playstore Upload APK to alpha release Add In-app products in the playstore publisher console Open Flash VPN and connect to USA or others Settings -> App -> Playstore -> Clear Data Settings -> App -> YourApp -> Clear Data Now can test the game from your application! Let’s recap here: Your app is published (i.e., not in draft). The APK   must be published (either production, alpha or beta channels). The APK you uploaded matches the one you’re testing with when it comes to version code, version name, and keystore signature. When testing on the device, you’re using a different account than the one tied to the Play Console (i.e., not your developer account). The instructions to wait 15 minutes are a bit too optimistic, as it can take up to 2 hours for changes to propagate from the Play Console. Double check that the SKU you’re using in the app matches the one for the product that was configured in the Play Console. Doub

Integrating Google mobile ads in Unity iOS

Step 01 Download MobileAdsUnity plugins package and import it to Unity application! Note: Before building your unity project, make sure that you've the latest pod gem installed in your MAC. You need to install atleast pod 1.0.0 to properly integrate google mobile ads idk Step 02 Build Unity iOS project Step 03 In the xCode project folder, if you haven't installed pod yet, go inside the application's Xcode project root folder from terminal and pod install, pod update to install latest google mobile iOS framework Step 04 Open Xcode project and hit run