Skip to main content

How to Fix the Unity Asset Server error "Cannot Start Service" on Windows

If you're using Unity Asset server on Windows, you may notice that you are getting Could not start server.

It happens after using the asset server for a long time because of the small asset server bug (password expires).
You will have to reset the password or set it to never expire to avoid happening from this kind of error. Here are the steps below to fix this problem.

Step 01 - Open Computer Management under Control Panel or search from your computer.
Step 02 - Locate the Local Users and Group Folder under System Tools.
                     Note : This is only available for Windows 7 Pro/Ultimate users.
Step 03 - Right lick on unitysrv and click properties.


Step 04 - Under user properties, untick "User must change password at next logon" and tick "Password never expires" box.

It's always good to change this setting after you've installed Asset server to avoid connection problem at later time.

PS: This only happens on Windows version. Linux version is just fine though.

Comments

Popular posts from this blog

Optimising Unity new UI System

UI/Sprite textures aren't packed into a texture atlas by default. A tag is needed to group them. Read the documentation / tutorial on the sprite packer. Overlapping text/graphic boundaries with another text/graphic will create additional draw calls, even if the actual visual graphics do not overlap. Grids (other layouts too I presume) need minimum 1 pixel spacing between items, else items are considered overlapping and will create additional draw calls. Images with alpha 0 are still rendered. They are rendered with alpha 0 even though they are not seen. Unity currently does not support non-rectangle shapes as Sprites, so using the TightSpitePacker policy will cause image artifacts. When UI objects are offscreen, they are still batched (rendered as well?). Possible solutions: Change parent to non-UI parent, as UI Camera will no longer detect it Change layer of panel so UI Camera will no longer detect it Disable gameobject when off-screen ScrollRect performance tuning S

Using XAML on Monogame for WinRT (Part 2)

Integrating Monogame with XAML Metro UI If you're coming from the previous section, you now have a metro UI application project with blank page and also have monogame.windows8 library reference to the project. Now Let's fix some source code for the  pages to get XAML working with monogame. Step01 ( Hacking App.xaml.cs file) App.xaml.cs delivers the most important start point while rendering a particular page in Metro UI application. I added gamePage and mainPage as  a public variables as they become accessible from other classes to for page nagivations. Here is the source code for to see what it looks like for the final App.xaml.cs file. sealed partial class App : Application     {         public ContentManager Content { get; set; }         public GameServiceContainer Services { get; set; }         public GamePage gamePage;         public MainPage mainPage;         public Frame RootFrame { get; set; }         /// <summary>         /// Initializes

Integrating apple id signin with Unity

1 - Download Unity apple id sign in package 2 - Build the sample project file to XCode 3 - Add Authentication services frameworking inside UnityFramework->General->Framework&Libraries 4 - Mark as optional for the new services in UnityFramework->BuildPhases->LinkBinaryWithLibraries 5 - Add capability from Unity-iPhone -> Signing&Capabilities -> Add -> Sign in with Apple Build the app and now completed!