Skip to main content

Deploying Blackberry application in Unity

If you have a new Unity project and you want to test your unity application to the actual blackberry devices, it takes more steps to perform than other platforms.

Registering RIM Signing authority


  • Switch to Blackberry platform in Bulding settings and select Player Settings.
  • Go to the publishing settings of Blackberry platform and in the RIM Signing Authority group, click register.
  • Now you have to browse and select the client-PBDT-xxxxx.csj and client-RDK-xxxx.csj file that is emailed to you from Blackberry when registered as a developer from Blackberry appworld site.
  • Type in the PIN that you set during registering in developer
  • Set the password for the file as well and click OK.. 
  • Now you can have your status changed to Registered.

Creating Debug Tokens

  • In the Debug Token group, click Create and it will open a new dialog box to start creating the debug token for your app.
  • Click browse and save your new debug token to your computer.
  • Now you can add a new PIN for any devices that you want to add on.
  • Go to Settings->About->Categories->Hardware on your real blackberry device and you can see your device PIN and enter that PIN  and click add.
  • After you've added all the device tokens for you team, click generate to register device tokens with Blackberry.

Uploading token to the device

  • Now go to the Settings->Security and Privacy->Development Mode and toggle on.
  • Now note the IP address of your device and set as a device password in Device Configuration group of the Unity Editor.
  • No if you click upload in Device Token group, your device is ready for deploying Unity blackberry applications.




Comments

Popular posts from this blog

Optimising Unity new UI System

UI/Sprite textures aren't packed into a texture atlas by default. A tag is needed to group them. Read the documentation / tutorial on the sprite packer. Overlapping text/graphic boundaries with another text/graphic will create additional draw calls, even if the actual visual graphics do not overlap. Grids (other layouts too I presume) need minimum 1 pixel spacing between items, else items are considered overlapping and will create additional draw calls. Images with alpha 0 are still rendered. They are rendered with alpha 0 even though they are not seen. Unity currently does not support non-rectangle shapes as Sprites, so using the TightSpitePacker policy will cause image artifacts. When UI objects are offscreen, they are still batched (rendered as well?). Possible solutions: Change parent to non-UI parent, as UI Camera will no longer detect it Change layer of panel so UI Camera will no longer detect it Disable gameobject when off-screen ScrollRect performance tuning S

Setting up perforce server on Windows and allows connections from other local machines

Download p4server.exe for windows and install it. Restart the computer after you've installed it. Since it will install as windows service, you don't have to start the service and you're now ready to connect using p4v from local machine. But there will be a problem when you're trying to connect from another service since the perforce service is running on localhost:1666 so it only accept local connection only. You need to bind to 0.0.0.0:1666 but it will be quite hard and have a risk to change default perforce config files.. What you can do is you can modify the host file in other remote machines to connect to the server computer. In windows, hosts file is located at Windows/etc/driver folder and on Mac it's located at sudo nano /etc/hosts add the following line to the host file [your server machine local ip address] perforce Now in the p4v client of the remote machines, you will be able to connect using perforce:1666 Note : Don't forget to tu

How to Fix the Unity Asset Server error "Cannot Start Service" on Windows

If you're using Unity Asset server on Windows, you may notice that you are getting Could not start server. It happens after using the asset server for a long time because of the small asset server bug (password expires). You will have to reset the password or set it to never expire to avoid happening from this kind of error. Here are the steps below to fix this problem. Step 01 - Open Computer Management under Control Panel or search from your computer. Step 02 - Locate the Local Users and Group Folder under System Tools.                      Note : This is only available for Windows 7 Pro/Ultimate users. Step 03 - Right lick on unitysrv and click properties. Step 04 - Under user properties, untick "User must change password at next logon" and tick "Password never expires" box. It's always good to change this setting after you've installed Asset server to avoid connection problem at later time. PS: This only happens on Windo