If you have a new Unity project and you want to test your unity application to the actual blackberry devices, it takes more steps to perform than other platforms.
Registering RIM Signing authority
- Switch to Blackberry platform in Bulding settings and select Player Settings.
- Go to the publishing settings of Blackberry platform and in the RIM Signing Authority group, click register.
- Now you have to browse and select the client-PBDT-xxxxx.csj and client-RDK-xxxx.csj file that is emailed to you from Blackberry when registered as a developer from Blackberry appworld site.
- Type in the PIN that you set during registering in developer
- Set the password for the file as well and click OK..
- Now you can have your status changed to Registered.
Creating Debug Tokens
- In the Debug Token group, click Create and it will open a new dialog box to start creating the debug token for your app.
- Click browse and save your new debug token to your computer.
- Now you can add a new PIN for any devices that you want to add on.
- Go to Settings->About->Categories->Hardware on your real blackberry device and you can see your device PIN and enter that PIN and click add.
- After you've added all the device tokens for you team, click generate to register device tokens with Blackberry.
Uploading token to the device
- Now go to the Settings->Security and Privacy->Development Mode and toggle on.
- Now note the IP address of your device and set as a device password in Device Configuration group of the Unity Editor.
- No if you click upload in Device Token group, your device is ready for deploying Unity blackberry applications.
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